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block_thread_manager.h
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Fix bad discarding code when block management threads are told to exit
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2020-01-19 18:13:00 +00:00 |
lod_octree.h
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Fix LOD getting stuck if you teleport far away
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2020-01-23 00:37:13 +00:00 |
voxel_block.cpp
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Use StringNames when applicable
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2020-01-17 20:43:28 +00:00 |
voxel_block.h
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When a block is not visible, remove it from world instead
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2020-01-07 02:04:24 +00:00 |
voxel_box_mover.cpp
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Barebones edition, untested WIP
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2019-09-05 02:24:16 +01:00 |
voxel_box_mover.h
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Reorganize all files and rename a few things
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2019-04-28 17:58:29 +01:00 |
voxel_data_loader.cpp
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Moved all generators under their own base class and folder
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2020-01-26 22:34:26 +00:00 |
voxel_data_loader.h
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Fix mono build warnings
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2019-10-04 02:17:44 +08:00 |
voxel_lod_terrain.cpp
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Moved edition-related classes to a sub-folder
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2020-01-26 20:29:44 +00:00 |
voxel_lod_terrain.h
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Fix edited block producing a hole when going away from it
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2020-01-23 23:20:23 +00:00 |
voxel_map.cpp
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Added customizable bit depth to VoxelBuffer. UNTESTED
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2020-01-04 19:20:49 +00:00 |
voxel_map.h
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Added customizable bit depth to VoxelBuffer. UNTESTED
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2020-01-04 19:20:49 +00:00 |
voxel_mesh_updater.cpp
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Use MAX_LOD global constant
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2020-01-15 21:40:35 +00:00 |
voxel_mesh_updater.h
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Implement LOD transitions in VoxelLodTerrain
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2019-12-31 16:48:46 +00:00 |
voxel_terrain.cpp
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voxel_raycast is now template
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2020-01-26 20:43:40 +00:00 |
voxel_terrain.h
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voxel_raycast is now template
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2020-01-26 20:43:40 +00:00 |