godot_voxel/terrain
Marc Gilleron aec06b214b Merge branch 'master' into depth 2020-01-26 23:34:08 +00:00
..
block_thread_manager.h Fix bad discarding code when block management threads are told to exit 2020-01-19 18:13:00 +00:00
lod_octree.h Fix LOD getting stuck if you teleport far away 2020-01-23 00:37:13 +00:00
voxel_block.cpp Use StringNames when applicable 2020-01-17 20:43:28 +00:00
voxel_block.h When a block is not visible, remove it from world instead 2020-01-07 02:04:24 +00:00
voxel_box_mover.cpp Barebones edition, untested WIP 2019-09-05 02:24:16 +01:00
voxel_box_mover.h Reorganize all files and rename a few things 2019-04-28 17:58:29 +01:00
voxel_data_loader.cpp Moved all generators under their own base class and folder 2020-01-26 22:34:26 +00:00
voxel_data_loader.h Fix mono build warnings 2019-10-04 02:17:44 +08:00
voxel_lod_terrain.cpp Moved edition-related classes to a sub-folder 2020-01-26 20:29:44 +00:00
voxel_lod_terrain.h Fix edited block producing a hole when going away from it 2020-01-23 23:20:23 +00:00
voxel_map.cpp Added customizable bit depth to VoxelBuffer. UNTESTED 2020-01-04 19:20:49 +00:00
voxel_map.h Added customizable bit depth to VoxelBuffer. UNTESTED 2020-01-04 19:20:49 +00:00
voxel_mesh_updater.cpp Use MAX_LOD global constant 2020-01-15 21:40:35 +00:00
voxel_mesh_updater.h Implement LOD transitions in VoxelLodTerrain 2019-12-31 16:48:46 +00:00
voxel_terrain.cpp voxel_raycast is now template 2020-01-26 20:43:40 +00:00
voxel_terrain.h voxel_raycast is now template 2020-01-26 20:43:40 +00:00