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block_thread_manager.h
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Added `dropped_count` to block thread manager stats
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2019-06-02 01:57:19 +01:00 |
lod_octree.h
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Put LodOctree child position calculation in a function
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2019-05-04 17:58:33 +01:00 |
voxel_block.cpp
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Rename VoxelBlock.pos => position
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2019-05-25 15:50:01 +01:00 |
voxel_block.h
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Simple file-per-block saving WIP. Compiles but didn't test.
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2019-05-28 00:40:09 +01:00 |
voxel_box_mover.cpp
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Reorganize all files and rename a few things
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2019-04-28 17:58:29 +01:00 |
voxel_box_mover.h
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Reorganize all files and rename a few things
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2019-04-28 17:58:29 +01:00 |
voxel_data_loader.cpp
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Merge branch 'master' into persistence
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2019-05-28 01:17:28 +01:00 |
voxel_data_loader.h
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Rename remaining occurences of "provider" => stream
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2019-05-28 01:10:50 +01:00 |
voxel_lod_terrain.cpp
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Merge branch 'master' into persistence
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2019-05-28 01:17:28 +01:00 |
voxel_lod_terrain.h
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Rename remaining occurences of "provider" => stream
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2019-05-28 01:10:50 +01:00 |
voxel_map.cpp
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Rename VoxelBlock.pos => position
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2019-05-25 15:50:01 +01:00 |
voxel_map.h
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Simple file-per-block saving WIP. Compiles but didn't test.
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2019-05-28 00:40:09 +01:00 |
voxel_mesh_updater.cpp
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Simple file-per-block saving WIP. Compiles but didn't test.
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2019-05-28 00:40:09 +01:00 |
voxel_mesh_updater.h
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Allow more than one thread for mesh updates, also made it generic
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2019-05-19 18:27:49 +01:00 |
voxel_terrain.cpp
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Fix sort heuristic being wrong on pending blocks surviving more than one thread_sync(), we really have to overwrite it
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2019-06-02 01:54:17 +01:00 |
voxel_terrain.h
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Merge branch 'master' into persistence
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2019-05-28 01:17:28 +01:00 |
voxel_terrain_system.h
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Rename remaining occurences of "provider" => stream
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2019-05-28 01:10:50 +01:00 |