godot_voxel/terrain
Marc Gilleron 76d3dcf737 Added `dropped_count` to block thread manager stats 2019-06-02 01:57:19 +01:00
..
block_thread_manager.h Added `dropped_count` to block thread manager stats 2019-06-02 01:57:19 +01:00
lod_octree.h Put LodOctree child position calculation in a function 2019-05-04 17:58:33 +01:00
voxel_block.cpp Rename VoxelBlock.pos => position 2019-05-25 15:50:01 +01:00
voxel_block.h Simple file-per-block saving WIP. Compiles but didn't test. 2019-05-28 00:40:09 +01:00
voxel_box_mover.cpp Reorganize all files and rename a few things 2019-04-28 17:58:29 +01:00
voxel_box_mover.h Reorganize all files and rename a few things 2019-04-28 17:58:29 +01:00
voxel_data_loader.cpp Merge branch 'master' into persistence 2019-05-28 01:17:28 +01:00
voxel_data_loader.h Rename remaining occurences of "provider" => stream 2019-05-28 01:10:50 +01:00
voxel_lod_terrain.cpp Merge branch 'master' into persistence 2019-05-28 01:17:28 +01:00
voxel_lod_terrain.h Rename remaining occurences of "provider" => stream 2019-05-28 01:10:50 +01:00
voxel_map.cpp Rename VoxelBlock.pos => position 2019-05-25 15:50:01 +01:00
voxel_map.h Simple file-per-block saving WIP. Compiles but didn't test. 2019-05-28 00:40:09 +01:00
voxel_mesh_updater.cpp Simple file-per-block saving WIP. Compiles but didn't test. 2019-05-28 00:40:09 +01:00
voxel_mesh_updater.h Allow more than one thread for mesh updates, also made it generic 2019-05-19 18:27:49 +01:00
voxel_terrain.cpp Fix sort heuristic being wrong on pending blocks surviving more than one thread_sync(), we really have to overwrite it 2019-06-02 01:54:17 +01:00
voxel_terrain.h Merge branch 'master' into persistence 2019-05-28 01:17:28 +01:00
voxel_terrain_system.h Rename remaining occurences of "provider" => stream 2019-05-28 01:10:50 +01:00