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godot_voxel
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dmc
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Marc Gilleron
beace8709b
Update DMC mesher to the API required to integrate to VoxelTerrain
2019-04-25 01:00:58 +01:00
..
hermite_value.h
Added OCTREE_NODE mode to disable adaptivity, effectively providing classic marching cubes
2019-04-23 23:37:26 +01:00
marching_cubes_tables.h
Added marching cubes polygonization, almost works but sometimes holes appear
2019-04-20 21:21:45 +01:00
mesh_builder.cpp
Update DMC mesher to the API required to integrate to VoxelTerrain
2019-04-25 01:00:58 +01:00
mesh_builder.h
Update DMC mesher to the API required to integrate to VoxelTerrain
2019-04-25 01:00:58 +01:00
object_pool.h
Use object pool to speed up octree construction
2019-04-23 00:47:52 +01:00
octree_utility.h
A bit of reorganization and tweaks:
2019-04-21 19:31:35 +01:00
voxel_mesher_dmc.cpp
Update DMC mesher to the API required to integrate to VoxelTerrain
2019-04-25 01:00:58 +01:00
voxel_mesher_dmc.h
Update DMC mesher to the API required to integrate to VoxelTerrain
2019-04-25 01:00:58 +01:00