d5a69003c3
VoxelGeneratorHeightmap.height_range is wrong in the doc. VoxelTool lost all default values in doc. These are likely Godot bugs...
38 lines
1.3 KiB
XML
38 lines
1.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VoxelInstancer" inherits="Spatial" version="3.5">
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<brief_description>
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Spawns items on top of voxel surfaces.
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</brief_description>
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<description>
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Add-on to voxel nodes, allowing to spawn elements on the surface. These elements are rendered with hardware instancing, can have collisions, and also be persistent. It must be child of a voxel node. At the moment it only supports `VoxelLodTerrain`.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="debug_get_block_count" qualifiers="const">
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<return type="int" />
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<description>
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</description>
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</method>
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<method name="debug_get_instance_counts" qualifiers="const">
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<return type="Dictionary" />
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="library" type="VoxelInstanceLibrary" setter="set_library" getter="get_library">
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</member>
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<member name="up_mode" type="int" setter="set_up_mode" getter="get_up_mode" enum="VoxelInstancer.UpMode" default="0">
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</member>
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</members>
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<constants>
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<constant name="MAX_LOD" value="8">
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</constant>
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<constant name="UP_MODE_POSITIVE_Y" value="0" enum="UpMode">
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</constant>
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<constant name="UP_MODE_SPHERE" value="1" enum="UpMode">
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</constant>
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</constants>
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</class>
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