godot_voxel/util
Marc Gilleron 9aa4c8242c Two boxes touching on the side but not overlapping should not be considered intersecting 2021-09-16 20:49:17 +01:00
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godot Comments and formatting 2021-09-16 20:46:55 +01:00
math Two boxes touching on the side but not overlapping should not be considered intersecting 2021-09-16 20:49:17 +01:00
noise More precise range analysis for FastNoiseLite 2021-03-14 18:47:23 +00:00
dynamic_bitset.h Use a pattern matrix to determine side culling, so it can be baked more precisely 2020-02-11 21:20:05 +00:00
file_locker.h Update file_locker.h 2021-03-12 08:34:57 +08:00
fixed_array.h Optimized Transvoxel (nearly twice as fast), also allowing 16, 32 and 64 bit precision 2020-12-23 02:27:54 +00:00
funcs.h Added importer to import vox files into a single mesh 2021-08-14 16:49:46 +01:00
island_finder.h Fix warning 2021-07-11 17:12:14 +01:00
macros.h Fix some GCC warnings and Clang error 2020-09-07 23:26:04 +01:00
object_pool.h Moved ObjectPool to util/ and moved OctreeTables to root 2019-04-29 21:31:08 +01:00
profiling.h Added profiling macro to plot values 2021-05-29 15:07:40 +01:00
profiling_clock.h Added stats to VoxelLodTerrain 2019-05-05 01:09:12 +01:00
serialization.h Renamed ArraySlice -> Span 2021-05-31 16:48:49 +01:00
span.h Fix lambda capture defaulting to const when it should be writable 2021-09-13 00:21:27 +01:00
voxel_raycast.h Added voxel raycast to VoxelToolLodTerrain 2021-02-21 03:08:47 +00:00