Marc Gilleron ebc6be35d1 Implement LOD transitions in VoxelLodTerrain
- VoxelBlock contains 6 optional transition meshes
- VoxelLodTerrain calculates transition masks when block visibility changes
- VoxelMesher can now specify different min and max paddings
- Fix Cube::SIDE_POSITIVE/NEGATIVE_X/Y/Z enum not matching Cube::g_side_normals
- Convert transition masks to make up for the Cube:: inconsistency for now
2019-12-31 16:48:46 +00:00
..
2019-10-04 02:17:44 +08:00
2019-09-01 21:49:58 +01:00
2019-10-04 02:17:44 +08:00
2019-10-04 02:17:44 +08:00