ebc6be35d1
- VoxelBlock contains 6 optional transition meshes - VoxelLodTerrain calculates transition masks when block visibility changes - VoxelMesher can now specify different min and max paddings - Fix Cube::SIDE_POSITIVE/NEGATIVE_X/Y/Z enum not matching Cube::g_side_normals - Convert transition masks to make up for the Cube:: inconsistency for now