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lod_octree.h
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Fix LOD getting stuck if you teleport far away
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2020-01-23 00:37:13 +00:00 |
voxel_block.cpp
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Added access to block local transform in custom shaders for VoxelLodTerrain
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2020-10-31 01:15:50 +00:00 |
voxel_block.h
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Added debug function to dump a VoxelLodTerrain as nodes in a PackedScene
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2020-11-21 18:31:28 +00:00 |
voxel_box_mover.cpp
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Meshers are now resources assigned on terrain nodes
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2020-12-18 21:01:50 +00:00 |
voxel_box_mover.h
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Added collision masks to voxel models so they can be filtered fast
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2020-08-01 22:58:16 +01:00 |
voxel_lod_terrain.cpp
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Merge branch 'master' into multithreaded_generators
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2021-01-18 18:55:18 +00:00 |
voxel_lod_terrain.h
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Merge branch 'master' into multithreaded_generators
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2021-01-18 18:55:18 +00:00 |
voxel_map.cpp
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Debug check and some formatting
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2020-12-29 22:14:49 +00:00 |
voxel_map.h
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VoxelMap is no longer bound, it had no use in the API
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2020-11-21 18:31:11 +00:00 |
voxel_node.cpp
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Fix wrong variable, caused null access
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2021-01-17 18:27:38 +00:00 |
voxel_node.h
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Refactor generators and streams
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2021-01-17 17:18:05 +00:00 |
voxel_terrain.cpp
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Merge branch 'master' into multithreaded_generators
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2021-01-18 18:55:18 +00:00 |
voxel_terrain.h
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Merge branch 'master' into multithreaded_generators
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2021-01-18 18:55:18 +00:00 |
voxel_viewer.cpp
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Update viewer position on transform changes instead of process
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2020-10-29 00:55:04 +00:00 |
voxel_viewer.h
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Added bounds support to VoxelLodTerrain (rounded to octree size)
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2020-10-22 22:43:31 +01:00 |
voxel_viewer_ref_count.h
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Implemented viewers for VoxelTerrain
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2020-09-06 19:01:12 +01:00 |