godot_voxel/terrain
Marc Gilleron 23765f7c20 Merge branch 'master' into multithreaded_generators 2021-01-18 18:55:18 +00:00
..
lod_octree.h Fix LOD getting stuck if you teleport far away 2020-01-23 00:37:13 +00:00
voxel_block.cpp Added access to block local transform in custom shaders for VoxelLodTerrain 2020-10-31 01:15:50 +00:00
voxel_block.h Added debug function to dump a VoxelLodTerrain as nodes in a PackedScene 2020-11-21 18:31:28 +00:00
voxel_box_mover.cpp Meshers are now resources assigned on terrain nodes 2020-12-18 21:01:50 +00:00
voxel_box_mover.h Added collision masks to voxel models so they can be filtered fast 2020-08-01 22:58:16 +01:00
voxel_lod_terrain.cpp Merge branch 'master' into multithreaded_generators 2021-01-18 18:55:18 +00:00
voxel_lod_terrain.h Merge branch 'master' into multithreaded_generators 2021-01-18 18:55:18 +00:00
voxel_map.cpp Debug check and some formatting 2020-12-29 22:14:49 +00:00
voxel_map.h VoxelMap is no longer bound, it had no use in the API 2020-11-21 18:31:11 +00:00
voxel_node.cpp Fix wrong variable, caused null access 2021-01-17 18:27:38 +00:00
voxel_node.h Refactor generators and streams 2021-01-17 17:18:05 +00:00
voxel_terrain.cpp Merge branch 'master' into multithreaded_generators 2021-01-18 18:55:18 +00:00
voxel_terrain.h Merge branch 'master' into multithreaded_generators 2021-01-18 18:55:18 +00:00
voxel_viewer.cpp Update viewer position on transform changes instead of process 2020-10-29 00:55:04 +00:00
voxel_viewer.h Added bounds support to VoxelLodTerrain (rounded to octree size) 2020-10-22 22:43:31 +01:00
voxel_viewer_ref_count.h Implemented viewers for VoxelTerrain 2020-09-06 19:01:12 +01:00