godot_voxel/math
Marc Gilleron 89750a20f8 Made file streams thread-safe (but still won't be used in more than one thread)
- Added a global file locker so threads can synchronize when accessing files
- Added mutexes to serialize access to file streams (i.e to call in series)
- VoxelStream API now expects implementations to be thread-safe
- Did some logic/data separation in RegionFile in case we need an
  in-memory implementation, however I might just use SQLite in the
  future instead
2021-01-16 13:34:45 +00:00
..
color8.h Meshers are now resources assigned on terrain nodes 2020-12-18 21:01:50 +00:00
interval.h Move all node logic to function pointers, each combined into one place 2021-01-07 22:19:06 +00:00
rect3i.h Show bounds and octrees of VoxelLodTerrain with debug drawing 2020-10-24 00:08:14 +01:00
vector3i.h Made file streams thread-safe (but still won't be used in more than one thread) 2021-01-16 13:34:45 +00:00