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instancing
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Moved instancing stuff under a folder
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2021-02-07 21:40:55 +00:00 |
lod_octree.h
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Fix LOD getting stuck if you teleport far away
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2020-01-23 00:37:13 +00:00 |
voxel_block.cpp
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Added access to block local transform in custom shaders for VoxelLodTerrain
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2020-10-31 01:15:50 +00:00 |
voxel_block.h
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Added VoxelInstancer. First working API, script only.
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2020-12-29 22:25:22 +00:00 |
voxel_box_mover.cpp
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Meshers are now resources assigned on terrain nodes
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2020-12-18 21:01:50 +00:00 |
voxel_box_mover.h
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Added collision masks to voxel models so they can be filtered fast
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2020-08-01 22:58:16 +01:00 |
voxel_lod_terrain.cpp
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Moved instancing stuff under a folder
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2021-02-07 21:40:55 +00:00 |
voxel_lod_terrain.h
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Implemented saving and loading of modified instances in SQLite
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2021-02-07 17:22:50 +00:00 |
voxel_map.cpp
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Implemented VoxelStreamSQLite
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2021-01-28 22:02:49 +00:00 |
voxel_map.h
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Use relationship=2 for block map
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2021-01-24 15:24:07 +00:00 |
voxel_node.cpp
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Fix wrong variable, caused null access
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2021-01-17 18:27:38 +00:00 |
voxel_node.h
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Refactor generators and streams
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2021-01-17 17:18:05 +00:00 |
voxel_terrain.cpp
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Implemented saving and loading of modified instances in SQLite
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2021-02-07 17:22:50 +00:00 |
voxel_terrain.h
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Merge branch 'master' into multithreaded_generators
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2021-01-18 18:55:18 +00:00 |
voxel_viewer.cpp
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Update viewer position on transform changes instead of process
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2020-10-29 00:55:04 +00:00 |
voxel_viewer.h
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Added bounds support to VoxelLodTerrain (rounded to octree size)
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2020-10-22 22:43:31 +01:00 |
voxel_viewer_ref_count.h
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Implemented viewers for VoxelTerrain
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2020-09-06 19:01:12 +01:00 |