godot_voxel/terrain
Marc Gilleron dff7386186 Moved conversions to conv.h 2022-05-07 20:34:06 +01:00
..
fixed_lod Moved conversions to conv.h 2022-05-07 20:34:06 +01:00
instancing Moved conversions to conv.h 2022-05-07 20:34:06 +01:00
variable_lod Moved conversions to conv.h 2022-05-07 20:34:06 +01:00
free_mesh_task.h Return reference, pointer must not be null 2022-04-08 23:54:04 +01:00
voxel_data_block_enter_info.cpp Namespaced VoxelBuffer in `gd::` because it is actually a wrapper 2022-02-15 21:49:20 +00:00
voxel_data_block_enter_info.h Namespaced VoxelBuffer in `gd::` because it is actually a wrapper 2022-02-15 21:49:20 +00:00
voxel_mesh_block.cpp Changed prefix of profiling macros 2022-04-09 15:33:08 +01:00
voxel_mesh_block.h Changing a material now updates existing meshes instead of only new ones (VoxelTerrain only) 2022-03-26 22:28:18 +00:00
voxel_mesh_map.h Return reference, pointer must not be null 2022-04-08 23:54:04 +01:00
voxel_node.cpp VoxelInstancer supports VoxelTerrain, although Godot 4 multimeshes are buggy 2022-04-09 20:40:03 +01:00
voxel_node.h VoxelInstancer supports VoxelTerrain, although Godot 4 multimeshes are buggy 2022-04-09 20:40:03 +01:00
voxel_viewer.cpp Return reference, pointer must not be null 2022-04-08 23:54:04 +01:00
voxel_viewer.h Added support functions to help setting up basic multiplayer with `VoxelTerrain`. 2022-01-31 21:23:39 +00:00