godot_voxel/editor
Marc Gilleron 35ddc51f18 Fix Basis::get_axis() was renamed to get_column() 2022-05-07 21:27:41 +01:00
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fast_noise_2 Try to use explicit Packed*Array in helper functions as Vector<T> likely won't be available in GDExtension 2022-04-29 23:20:41 +01:00
fast_noise_lite Fix compilation now Godot comes with its own FastNoiseLite. 2022-04-03 20:07:17 +01:00
graph `floor_to_int` to emphasize the return value converts to int 2022-05-02 14:49:40 +01:00
icons Fixed icons not showing (delete editor_icons.gen.h to refresh) 2021-12-17 15:46:50 +00:00
instance_library Remove EditorNode* argument from editor plugin constructors 2022-02-14 21:32:27 +00:00
instancer Remove EditorNode* argument from editor plugin constructors 2022-02-14 21:32:27 +00:00
mesh_sdf Added inspector plugin to edit VoxelMeshSDF 2022-05-05 20:57:59 +01:00
terrain Fix checkmark not updating when selecting Show Octree Nodes 2022-05-02 14:52:42 +01:00
vox Fix Basis::get_axis() was renamed to get_column() 2022-05-07 21:27:41 +01:00
about_window.cpp Unify macro prefixes 2022-04-06 23:26:54 +01:00
about_window.h Namespaced every registered class 2022-01-09 22:16:44 +00:00
voxel_debug.cpp Re-namespaced VoxelDebug 2022-01-04 22:57:21 +00:00
voxel_debug.h Unnecessary forward-declaration 2022-02-20 21:35:14 +00:00