godot_voxel/generators/simple/voxel_generator_heightmap.cpp

95 lines
3.2 KiB
C++

#include "voxel_generator_heightmap.h"
#include "../../util/fixed_array.h"
#include "../../util/span.h"
namespace zylann::voxel {
VoxelGeneratorHeightmap::VoxelGeneratorHeightmap() {}
VoxelGeneratorHeightmap::~VoxelGeneratorHeightmap() {}
void VoxelGeneratorHeightmap::set_channel(VoxelBufferInternal::ChannelId p_channel) {
ERR_FAIL_INDEX(p_channel, VoxelBufferInternal::MAX_CHANNELS);
bool changed = false;
{
RWLockWrite wlock(_parameters_lock);
if (_parameters.channel != p_channel) {
_parameters.channel = p_channel;
changed = true;
}
}
if (changed) {
emit_changed();
}
}
VoxelBufferInternal::ChannelId VoxelGeneratorHeightmap::get_channel() const {
RWLockRead rlock(_parameters_lock);
return _parameters.channel;
}
int VoxelGeneratorHeightmap::get_used_channels_mask() const {
RWLockRead rlock(_parameters_lock);
return (1 << _parameters.channel);
}
void VoxelGeneratorHeightmap::set_height_start(float start) {
RWLockWrite wlock(_parameters_lock);
_parameters.range.start = start;
}
float VoxelGeneratorHeightmap::get_height_start() const {
RWLockRead rlock(_parameters_lock);
return _parameters.range.start;
}
void VoxelGeneratorHeightmap::set_height_range(float range) {
RWLockWrite wlock(_parameters_lock);
_parameters.range.height = range;
}
float VoxelGeneratorHeightmap::get_height_range() const {
RWLockRead rlock(_parameters_lock);
return _parameters.range.height;
}
void VoxelGeneratorHeightmap::set_iso_scale(float iso_scale) {
RWLockWrite wlock(_parameters_lock);
_parameters.iso_scale = iso_scale;
}
float VoxelGeneratorHeightmap::get_iso_scale() const {
RWLockRead rlock(_parameters_lock);
return _parameters.iso_scale;
}
void VoxelGeneratorHeightmap::_b_set_channel(gd::VoxelBuffer::ChannelId p_channel) {
set_channel(VoxelBufferInternal::ChannelId(p_channel));
}
gd::VoxelBuffer::ChannelId VoxelGeneratorHeightmap::_b_get_channel() const {
return gd::VoxelBuffer::ChannelId(get_channel());
}
void VoxelGeneratorHeightmap::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_channel", "channel"), &VoxelGeneratorHeightmap::_b_set_channel);
ClassDB::bind_method(D_METHOD("get_channel"), &VoxelGeneratorHeightmap::_b_get_channel);
ClassDB::bind_method(D_METHOD("set_height_start", "start"), &VoxelGeneratorHeightmap::set_height_start);
ClassDB::bind_method(D_METHOD("get_height_start"), &VoxelGeneratorHeightmap::get_height_start);
ClassDB::bind_method(D_METHOD("set_height_range", "range"), &VoxelGeneratorHeightmap::set_height_range);
ClassDB::bind_method(D_METHOD("get_height_range"), &VoxelGeneratorHeightmap::get_height_range);
ClassDB::bind_method(D_METHOD("set_iso_scale", "scale"), &VoxelGeneratorHeightmap::set_iso_scale);
ClassDB::bind_method(D_METHOD("get_iso_scale"), &VoxelGeneratorHeightmap::get_iso_scale);
ADD_PROPERTY(PropertyInfo(Variant::INT, "channel", PROPERTY_HINT_ENUM, gd::VoxelBuffer::CHANNEL_ID_HINT_STRING),
"set_channel", "get_channel");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height_start"), "set_height_start", "get_height_start");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height_range"), "set_height_range", "get_height_range");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "iso_scale"), "set_iso_scale", "get_iso_scale");
}
} // namespace zylann::voxel