godot_voxel/doc/classes/VoxelMesherTransvoxel.xml

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VoxelMesherTransvoxel" inherits="VoxelMesher" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
Implements isosurface generation (smooth voxels) using the [url=https://transvoxel.org/]Transvoxel[/url] algorithm.
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
<method name="build_transition_mesh">
<return type="ArrayMesh" />
<param index="0" name="voxel_buffer" type="VoxelBuffer" />
<param index="1" name="direction" type="int" />
<description>
</description>
</method>
</methods>
<members>
<member name="deep_sampling_enabled" type="bool" setter="set_deep_sampling_enabled" getter="is_deep_sampling_enabled" default="false">
</member>
<member name="mesh_optimization_enabled" type="bool" setter="set_mesh_optimization_enabled" getter="is_mesh_optimization_enabled" default="false">
</member>
<member name="mesh_optimization_error_threshold" type="float" setter="set_mesh_optimization_error_threshold" getter="get_mesh_optimization_error_threshold" default="0.005">
</member>
<member name="mesh_optimization_target_ratio" type="float" setter="set_mesh_optimization_target_ratio" getter="get_mesh_optimization_target_ratio" default="0.0">
</member>
<member name="texturing_mode" type="int" setter="set_texturing_mode" getter="get_texturing_mode" enum="VoxelMesherTransvoxel.TexturingMode" default="0">
</member>
<member name="transitions_enabled" type="bool" setter="set_transitions_enabled" getter="get_transitions_enabled" default="true">
</member>
</members>
<constants>
<constant name="TEXTURES_NONE" value="0" enum="TexturingMode">
</constant>
<constant name="TEXTURES_BLEND_4_OVER_16" value="1" enum="TexturingMode">
</constant>
</constants>
</class>