godot_voxel/thirdparty
Marc Gilleron e08d0ff448 Always compile AVX2 and AVX512
It wasn't before because "x11" was renamed "linuxbsd" in Godot4, but also
I could not see conditionals in FastNoise2's CMakeLists so I assume
all files have to be sent to the compiler no matter the platform
2022-01-09 01:58:02 +00:00
..
fast_noise More precise range analysis for FastNoiseLite 2021-03-14 18:47:23 +00:00
fast_noise_2 Always compile AVX2 and AVX512 2022-01-09 01:58:02 +00:00
lz4 Moved lz4 to a thirdparty folder 2019-08-24 23:07:30 +01:00
meshoptimizer Made it compile in Godot 4 2021-12-13 21:38:10 +00:00
sqlite Implemented VoxelStreamSQLite 2021-01-28 22:02:49 +00:00
.clang-format Made it compile in Godot 4 2021-12-13 21:38:10 +00:00