godot_voxel/editor
Marc Gilleron 0e12e6dbf1 Initial WIP for SDF non-destructive voxel modifiers. Support is incomplete.
Some voxel queries and operations will not take modifiers into account.
It needs to be worked on, might involve some refactoring.
2022-06-09 20:35:29 +01:00
..
fast_noise_2 Try to use explicit Packed*Array in helper functions as Vector<T> likely won't be available in GDExtension 2022-04-29 23:20:41 +01:00
fast_noise_lite Fix compilation now Godot comes with its own FastNoiseLite. 2022-04-03 20:07:17 +01:00
graph Fix nodes deletion in graph editor 2022-05-23 20:47:01 +01:00
icons Fixed icons not showing (delete editor_icons.gen.h to refresh) 2021-12-17 15:46:50 +00:00
instance_library Remove EditorNode* argument from editor plugin constructors 2022-02-14 21:32:27 +00:00
instancer Remove EditorNode* argument from editor plugin constructors 2022-02-14 21:32:27 +00:00
mesh_sdf Added a spinbox to the SDF viewer to scan through the whole result 2022-05-10 20:54:11 +01:00
terrain Initial WIP for SDF non-destructive voxel modifiers. Support is incomplete. 2022-06-09 20:35:29 +01:00
vox Added basic stack tracking for memory pool allocations 2022-06-06 21:54:20 +01:00
about_window.cpp Update supporters 2022-06-04 23:11:38 +01:00
about_window.h Namespaced every registered class 2022-01-09 22:16:44 +00:00
voxel_debug.cpp Re-namespaced VoxelDebug 2022-01-04 22:57:21 +00:00
voxel_debug.h Unnecessary forward-declaration 2022-02-20 21:35:14 +00:00