godot_voxel/terrain
Marc Gilleron 4cbfaf3df7 Moved Shader helpers to their own file 2022-08-15 21:22:59 +01:00
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fixed_lod Fix uninitialized channel variable in blocky editing 2022-07-18 21:14:02 +01:00
instancing ResourceSaver::save arguments were swapped 2022-08-01 00:08:21 +01:00
variable_lod Moved Shader helpers to their own file 2022-08-15 21:22:59 +01:00
free_mesh_task.h Renamed VoxelServer => VoxelEngine 2022-07-16 23:59:06 +01:00
voxel_data_block_enter_info.cpp Some changes and fixes related modifiers 2022-06-18 23:14:18 +01:00
voxel_data_block_enter_info.h Storing position on VoxelDataBlock isn't necessary 2022-06-04 02:44:00 +01:00
voxel_mesh_block.cpp Fix collider generation with VoxelMesherTransvoxel 2022-06-29 01:30:14 +01:00
voxel_mesh_block.h Combine regular and transition meshes together. 2022-06-25 16:47:09 +01:00
voxel_mesh_map.h Renamed VoxelServer => VoxelEngine 2022-07-16 23:59:06 +01:00
voxel_node.cpp Schedule tasks more directly, remove VoxelServer data copies 2022-05-22 00:18:58 +01:00
voxel_node.h Renamed VoxelServer => VoxelEngine 2022-07-16 23:59:06 +01:00
voxel_viewer.cpp Renamed VoxelServer => VoxelEngine 2022-07-16 23:59:06 +01:00
voxel_viewer.h Added support functions to help setting up basic multiplayer with `VoxelTerrain`. 2022-01-31 21:23:39 +00:00