godot_voxel/edition
Marc Gilleron cc967105b2 `apply_result` is optional 2022-07-03 21:13:56 +01:00
..
funcs.h Initial WIP for SDF non-destructive voxel modifiers. Support is incomplete. 2022-06-09 20:35:29 +01:00
mesh_sdf.cpp Moved methods outside Vector3f 2022-05-21 21:12:16 +01:00
mesh_sdf.h `apply_result` is optional 2022-07-03 21:13:56 +01:00
voxel_mesh_sdf_gd.cpp `apply_result` is optional 2022-07-03 21:13:56 +01:00
voxel_mesh_sdf_gd.h Some changes and fixes related modifiers 2022-06-18 23:14:18 +01:00
voxel_raycast_result.cpp Namespaced every registered class 2022-01-09 22:16:44 +00:00
voxel_raycast_result.h Namespaced every registered class 2022-01-09 22:16:44 +00:00
voxel_tool.cpp Missing implementations 2022-05-07 20:48:39 +01:00
voxel_tool.h Moved conversions to conv.h 2022-05-07 20:34:06 +01:00
voxel_tool_buffer.cpp Moved conversions to conv.h 2022-05-07 20:34:06 +01:00
voxel_tool_buffer.h Namespaced VoxelBuffer in `gd::` because it is actually a wrapper 2022-02-15 21:49:20 +00:00
voxel_tool_lod_terrain.cpp `apply_result` is optional 2022-07-03 21:13:56 +01:00
voxel_tool_lod_terrain.h Added VoxelMeshSDF and VoxelToolLodTerrain.stamp_sdf() 2022-05-02 19:14:12 +01:00
voxel_tool_terrain.cpp Some changes and fixes related modifiers 2022-06-18 23:14:18 +01:00
voxel_tool_terrain.h Namespaced VoxelBuffer in `gd::` because it is actually a wrapper 2022-02-15 21:49:20 +00:00