godot_voxel/terrain
Marc Gilleron c7c14d2e17 Added `do_graph` to VoxelToolLodTerrain 2022-08-23 22:58:20 +01:00
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fixed_lod Split Godot utilities in their own files 2022-08-20 18:25:23 +01:00
instancing Support setting a scene on multimesh instance items which is converted at runtime 2022-08-21 01:12:20 +01:00
variable_lod Added `do_graph` to VoxelToolLodTerrain 2022-08-23 22:58:20 +01:00
free_mesh_task.h Renamed VoxelServer => VoxelEngine 2022-07-16 23:59:06 +01:00
voxel_data_block_enter_info.cpp Some changes and fixes related modifiers 2022-06-18 23:14:18 +01:00
voxel_data_block_enter_info.h Storing position on VoxelDataBlock isn't necessary 2022-06-04 02:44:00 +01:00
voxel_mesh_block.cpp Split Godot utilities in their own files 2022-08-20 18:25:23 +01:00
voxel_mesh_block.h Combine regular and transition meshes together. 2022-06-25 16:47:09 +01:00
voxel_mesh_map.h Renamed VoxelServer => VoxelEngine 2022-07-16 23:59:06 +01:00
voxel_node.cpp Missing enum bindings 2022-08-22 19:04:07 +01:00
voxel_node.h Renamed VoxelServer => VoxelEngine 2022-07-16 23:59:06 +01:00
voxel_viewer.cpp Renamed VoxelServer => VoxelEngine 2022-07-16 23:59:06 +01:00
voxel_viewer.h Added support functions to help setting up basic multiplayer with `VoxelTerrain`. 2022-01-31 21:23:39 +00:00