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block_thread_manager.h
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Use generic block manager for loading and fix bugs:
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2019-05-20 20:48:58 +01:00 |
lod_octree.h
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Put LodOctree child position calculation in a function
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2019-05-04 17:58:33 +01:00 |
voxel_block.cpp
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Rename VoxelBlock.pos => position
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2019-05-25 15:50:01 +01:00 |
voxel_block.h
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Remove some comments
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2019-05-25 15:53:36 +01:00 |
voxel_box_mover.cpp
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Reorganize all files and rename a few things
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2019-04-28 17:58:29 +01:00 |
voxel_box_mover.h
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Reorganize all files and rename a few things
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2019-04-28 17:58:29 +01:00 |
voxel_data_loader.cpp
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Rename "provider" files to "stream"
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2019-05-25 16:16:03 +01:00 |
voxel_data_loader.h
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Rename VoxelProvider* => VoxelStream*
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2019-05-25 16:07:38 +01:00 |
voxel_lod_terrain.cpp
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Rename VoxelProvider* => VoxelStream*
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2019-05-25 16:07:38 +01:00 |
voxel_lod_terrain.h
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Rename "provider" files to "stream"
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2019-05-25 16:16:03 +01:00 |
voxel_map.cpp
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Rename VoxelBlock.pos => position
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2019-05-25 15:50:01 +01:00 |
voxel_map.h
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Rename VoxelBlock.pos => position
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2019-05-25 15:50:01 +01:00 |
voxel_mesh_updater.cpp
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Renamed VoxelMesherDMC::OctreeMode => SimplifyMode
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2019-05-25 15:00:22 +01:00 |
voxel_mesh_updater.h
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Allow more than one thread for mesh updates, also made it generic
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2019-05-19 18:27:49 +01:00 |
voxel_terrain.cpp
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Rename "provider" files to "stream"
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2019-05-25 16:16:03 +01:00 |
voxel_terrain.h
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Rename "provider" files to "stream"
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2019-05-25 16:16:03 +01:00 |
voxel_terrain_system.h
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Rename "provider" files to "stream"
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2019-05-25 16:16:03 +01:00 |