godot_voxel/terrain
Marc Gilleron 4a90ca10a5 Rename "provider" files to "stream" 2019-05-25 16:16:03 +01:00
..
block_thread_manager.h Use generic block manager for loading and fix bugs: 2019-05-20 20:48:58 +01:00
lod_octree.h Put LodOctree child position calculation in a function 2019-05-04 17:58:33 +01:00
voxel_block.cpp Rename VoxelBlock.pos => position 2019-05-25 15:50:01 +01:00
voxel_block.h Remove some comments 2019-05-25 15:53:36 +01:00
voxel_box_mover.cpp Reorganize all files and rename a few things 2019-04-28 17:58:29 +01:00
voxel_box_mover.h Reorganize all files and rename a few things 2019-04-28 17:58:29 +01:00
voxel_data_loader.cpp Rename "provider" files to "stream" 2019-05-25 16:16:03 +01:00
voxel_data_loader.h Rename VoxelProvider* => VoxelStream* 2019-05-25 16:07:38 +01:00
voxel_lod_terrain.cpp Rename VoxelProvider* => VoxelStream* 2019-05-25 16:07:38 +01:00
voxel_lod_terrain.h Rename "provider" files to "stream" 2019-05-25 16:16:03 +01:00
voxel_map.cpp Rename VoxelBlock.pos => position 2019-05-25 15:50:01 +01:00
voxel_map.h Rename VoxelBlock.pos => position 2019-05-25 15:50:01 +01:00
voxel_mesh_updater.cpp Renamed VoxelMesherDMC::OctreeMode => SimplifyMode 2019-05-25 15:00:22 +01:00
voxel_mesh_updater.h Allow more than one thread for mesh updates, also made it generic 2019-05-19 18:27:49 +01:00
voxel_terrain.cpp Rename "provider" files to "stream" 2019-05-25 16:16:03 +01:00
voxel_terrain.h Rename "provider" files to "stream" 2019-05-25 16:16:03 +01:00
voxel_terrain_system.h Rename "provider" files to "stream" 2019-05-25 16:16:03 +01:00