31 lines
761 B
C++
31 lines
761 B
C++
#ifndef HEADER_VOXEL_STREAM_IMAGE
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#define HEADER_VOXEL_STREAM_IMAGE
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#include "voxel_stream_heightmap.h"
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#include <core/image.h>
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// Provides infinite tiling heightmap based on an image
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class VoxelStreamImage : public VoxelStreamHeightmap {
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GDCLASS(VoxelStreamImage, VoxelStreamHeightmap)
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public:
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VoxelStreamImage();
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void set_image(Ref<Image> im);
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Ref<Image> get_image() const;
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void set_blur_enabled(bool enable);
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bool is_blur_enabled() const;
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void emerge_block(Ref<VoxelBuffer> p_out_buffer, Vector3i origin_in_voxels, int lod);
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private:
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static void _bind_methods();
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private:
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Ref<Image> _image;
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// Mostly here as demo/tweak. It's better recommended to use an EXR/float image.
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bool _blur_enabled = false;
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};
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#endif // HEADER_VOXEL_STREAM_IMAGE
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