godot_voxel/terrain
Marc Gilleron a9952179a7 Transition meshes WIP and bug fixes
- Allow meshers to specify compression flags
- Use uncompressed COLOR to fit extra vertex data for transition meshes
- Simplify a few interpolations
- Fix a few buffer overruns which were not detected by the debugger
- Use array wrappers to better detect overrun mistakes
2019-12-26 20:29:55 +00:00
..
block_thread_manager.h Fix mono build warnings 2019-10-04 02:17:44 +08:00
lod_octree.h Some cleanup 2019-09-01 21:49:58 +01:00
voxel_block.cpp Fix mono build warnings 2019-10-04 02:17:44 +08:00
voxel_block.h Save modified blocks, remove some debug code 2019-09-07 21:19:12 +01:00
voxel_box_mover.cpp Barebones edition, untested WIP 2019-09-05 02:24:16 +01:00
voxel_box_mover.h Reorganize all files and rename a few things 2019-04-28 17:58:29 +01:00
voxel_data_loader.cpp Fix mono build warnings 2019-10-04 02:17:44 +08:00
voxel_data_loader.h Fix mono build warnings 2019-10-04 02:17:44 +08:00
voxel_lod_terrain.cpp Transition meshes WIP and bug fixes 2019-12-26 20:29:55 +00:00
voxel_lod_terrain.h Remove `for_all_blocks` from header, it causes compilation error due to `map` not being fully defined. Move logic to .cpp file to keep it forward-declared. 2019-10-03 18:55:13 +01:00
voxel_map.cpp Fixed and tweaked a bunch of things, first working editing with LOD 2019-09-06 23:24:56 +01:00
voxel_map.h Remove `for_all_blocks` from header, it causes compilation error due to `map` not being fully defined. Move logic to .cpp file to keep it forward-declared. 2019-10-03 18:55:13 +01:00
voxel_mesh_updater.cpp Did not need to be included in header 2019-12-23 21:36:34 +00:00
voxel_mesh_updater.h Did not need to be included in header 2019-12-23 21:36:34 +00:00
voxel_terrain.cpp Transition meshes WIP and bug fixes 2019-12-26 20:29:55 +00:00
voxel_terrain.h Implement voxel tool for classic terrain 2019-09-08 19:42:25 +01:00