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region
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Update to latest Godot's threading primitives
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2021-02-19 01:30:22 +00:00 |
sqlite
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Update to latest Godot's threading primitives
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2021-02-19 01:30:22 +00:00 |
compressed_data.cpp
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Fix missing header
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2021-02-16 21:30:34 +00:00 |
compressed_data.h
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Implemented saving and loading of modified instances in SQLite
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2021-02-07 17:22:50 +00:00 |
file_utils.cpp
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Made file streams thread-safe (but still won't be used in more than one thread)
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2021-01-16 13:34:45 +00:00 |
file_utils.h
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Reorganized some utility files
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2021-02-17 20:34:35 +00:00 |
instance_data.cpp
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Moved constants and tables under a folder
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2021-02-21 23:58:00 +00:00 |
instance_data.h
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Implemented saving and loading of modified instances in SQLite
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2021-02-07 17:22:50 +00:00 |
vox_loader.cpp
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Moved VoxelBuffer and VoxelMemoryPool under storage/ directory
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2020-09-14 19:33:02 +01:00 |
vox_loader.h
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Reorganized some utility files
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2021-02-17 20:34:35 +00:00 |
voxel_block_request.h
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Reorganized some utility files
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2021-02-17 20:34:35 +00:00 |
voxel_block_serializer.cpp
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Reorganized some utility files
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2021-02-17 20:34:35 +00:00 |
voxel_block_serializer.h
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Upgraded block serialized format, added some error handling
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2021-01-30 01:36:37 +00:00 |
voxel_stream.cpp
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Moved constants and tables under a folder
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2021-02-21 23:58:00 +00:00 |
voxel_stream.h
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Update to latest Godot's threading primitives
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2021-02-19 01:30:22 +00:00 |
voxel_stream_block_files.cpp
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Reorganized some utility files
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2021-02-17 20:34:35 +00:00 |
voxel_stream_block_files.h
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Removed VoxelStreamFile
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2021-02-01 22:25:25 +00:00 |
voxel_stream_cache.cpp
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Update to latest Godot's threading primitives
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2021-02-19 01:30:22 +00:00 |
voxel_stream_cache.h
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Update to latest Godot's threading primitives
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2021-02-19 01:30:22 +00:00 |
voxel_stream_script.cpp
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Moved constants and tables under a folder
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2021-02-21 23:58:00 +00:00 |
voxel_stream_script.h
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Refactor generators and streams
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2021-01-17 17:18:05 +00:00 |