54 lines
1.3 KiB
Plaintext
54 lines
1.3 KiB
Plaintext
Import('env')
|
|
Import('env_modules')
|
|
|
|
env_voxel = env_modules.Clone()
|
|
|
|
files = [
|
|
"*.cpp",
|
|
"meshers/blocky/*.cpp",
|
|
"meshers/transvoxel/*.cpp",
|
|
"meshers/dmc/*.cpp",
|
|
"meshers/cubes/*.cpp",
|
|
"meshers/*.cpp",
|
|
"streams/*.cpp",
|
|
"storage/*.cpp",
|
|
"generators/*.cpp",
|
|
"generators/graph/*.cpp",
|
|
"generators/simple/*.cpp",
|
|
"util/*.cpp",
|
|
"terrain/*.cpp",
|
|
"server/*.cpp",
|
|
"math/*.cpp",
|
|
"edition/*.cpp",
|
|
"thirdparty/lz4/*.c"
|
|
]
|
|
|
|
if env["tools"]:
|
|
# Editor-only stuff
|
|
editor_files = [
|
|
"editor/*.cpp",
|
|
"editor/graph/*.cpp",
|
|
"editor/terrain/*.cpp",
|
|
]
|
|
files += editor_files
|
|
|
|
for f in files:
|
|
env_voxel.add_source_files(env.modules_sources, f)
|
|
|
|
# Ignored clang warnings because Godot's codebase is old and isn't using override yet
|
|
if env['platform'] == 'osx' or env['platform'] == 'android':
|
|
env_voxel.Append(CXXFLAGS=['-Wno-inconsistent-missing-override'])
|
|
|
|
# Doesn't work, because reasons
|
|
#if env.msvc:
|
|
# env_voxel.Append(CXXFLAGS=['/std:c++17'])
|
|
#else:
|
|
# env_voxel.Append(CXXFLAGS=['-std=c++17'])
|
|
|
|
# This also doesn't work, since the rest of Godot doesn't use this, linking fails.
|
|
# No safe STL boundary checks for you.
|
|
#if env['target'] == 'debug':
|
|
# if env.msvc:
|
|
# # Enable STL bound checks, Godot's master environment doesn't do it
|
|
# env_voxel.Append(CXXFLAGS=['/D_DEBUG'])
|