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godot_voxel
/
terrain
History
Marc Gilleron
3c1e4e2ab3
Reverted prefetch as the current code doesn't support editing LOD0 if upper lods aren't loaded.
...
This part needs to be designed before we can do things like that.
2022-03-24 00:25:51 +00:00
..
fixed_lod
Moved VoxelLodTerrain and VoxelTerrain stuff to their own folders
2022-03-20 22:57:53 +00:00
instancing
Moved VoxelLodTerrain and VoxelTerrain stuff to their own folders
2022-03-20 22:57:53 +00:00
variable_lod
Reverted prefetch as the current code doesn't support editing LOD0 if upper lods aren't loaded.
2022-03-24 00:25:51 +00:00
free_mesh_task.h
Separate mesh block classes to remove unnecessary data in each
2022-03-20 22:04:53 +00:00
voxel_data_block_enter_info.cpp
Namespaced VoxelBuffer in
gd::
because it is actually a wrapper
2022-02-15 21:49:20 +00:00
voxel_data_block_enter_info.h
Namespaced VoxelBuffer in
gd::
because it is actually a wrapper
2022-02-15 21:49:20 +00:00
voxel_mesh_block.cpp
Separate mesh block classes to remove unnecessary data in each
2022-03-20 22:04:53 +00:00
voxel_mesh_block.h
Separate mesh block classes to remove unnecessary data in each
2022-03-20 22:04:53 +00:00
voxel_mesh_map.h
Switch to unordered_map
2022-03-20 22:32:33 +00:00
voxel_node.cpp
Added configuration warnings to resources
2022-03-06 01:10:47 +00:00
voxel_node.h
Added configuration warnings to resources
2022-03-06 01:10:47 +00:00
voxel_viewer.cpp
Expose getter and setter for VoxelViewer network peer ID
2022-03-19 19:38:36 +00:00
voxel_viewer.h
Added support functions to help setting up basic multiplayer with
VoxelTerrain
.
2022-01-31 21:23:39 +00:00