30db0c5193
The internal is the main use within the voxel engine, and does not inherit Reference.
46 lines
1.5 KiB
C++
46 lines
1.5 KiB
C++
#include "voxel_generator_script.h"
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#include "../constants/voxel_string_names.h"
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#include "../util/godot/funcs.h"
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VoxelGeneratorScript::VoxelGeneratorScript() {
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}
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VoxelGenerator::Result VoxelGeneratorScript::generate_block(VoxelBlockRequest &input) {
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Result result;
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Variant ret;
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// Create a temporary wrapper so Godot can pass it to scripts
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Ref<VoxelBuffer> buffer_wrapper;
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buffer_wrapper.instance();
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buffer_wrapper->get_buffer().copy_format(input.voxel_buffer);
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buffer_wrapper->get_buffer().create(input.voxel_buffer.get_size());
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try_call_script(this, VoxelStringNames::get_singleton()->_generate_block,
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buffer_wrapper, input.origin_in_voxels.to_vec3(), input.lod, &ret);
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// The wrapper is discarded
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buffer_wrapper->get_buffer().move_to(input.voxel_buffer);
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// We may expose this to scripts the day it actually gets used
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// if (ret.get_type() == Variant::DICTIONARY) {
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// Dictionary d = ret;
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// result.max_lod_hint = d.get("max_lod_hint", false);
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// }
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return result;
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}
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int VoxelGeneratorScript::get_used_channels_mask() const {
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Variant ret;
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if (try_call_script(this, VoxelStringNames::get_singleton()->_get_used_channels_mask, nullptr, 0, &ret)) {
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return ret;
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}
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return 0;
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}
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void VoxelGeneratorScript::_bind_methods() {
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BIND_VMETHOD(MethodInfo("_generate_block",
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PropertyInfo(Variant::OBJECT, "out_buffer", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT, "VoxelBuffer"),
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PropertyInfo(Variant::VECTOR3, "origin_in_voxels"),
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PropertyInfo(Variant::INT, "lod")));
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BIND_VMETHOD(MethodInfo(Variant::INT, "_get_used_channels_mask"));
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}
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