godot_voxel/storage
Marc Gilleron 30db0c5193 Split VoxelBuffer in two, script-facing wrapper and internal.
The internal is the main use within the voxel engine,
and does not inherit Reference.
2021-09-26 04:14:50 +01:00
..
funcs.cpp Renamed Rect3i -> Box3i 2021-05-31 17:12:04 +01:00
funcs.h Fix warnings 2021-08-14 18:28:15 +01:00
voxel_buffer.cpp Split VoxelBuffer in two, script-facing wrapper and internal. 2021-09-26 04:14:50 +01:00
voxel_buffer.h Split VoxelBuffer in two, script-facing wrapper and internal. 2021-09-26 04:14:50 +01:00
voxel_buffer_internal.cpp Split VoxelBuffer in two, script-facing wrapper and internal. 2021-09-26 04:14:50 +01:00
voxel_buffer_internal.h Split VoxelBuffer in two, script-facing wrapper and internal. 2021-09-26 04:14:50 +01:00
voxel_data_block.h Split VoxelBuffer in two, script-facing wrapper and internal. 2021-09-26 04:14:50 +01:00
voxel_data_map.cpp Split VoxelBuffer in two, script-facing wrapper and internal. 2021-09-26 04:14:50 +01:00
voxel_data_map.h Split VoxelBuffer in two, script-facing wrapper and internal. 2021-09-26 04:14:50 +01:00
voxel_memory_pool.cpp Added importer to import vox files into a single mesh 2021-08-14 16:49:46 +01:00
voxel_memory_pool.h Fixed macos build errors 2021-09-22 09:48:35 -03:00
voxel_ref_count.h Moved VoxelDataMap to storage/ folder 2021-05-31 16:27:08 +01:00