Voxel Tools for Godot
A C++ module for creating volumetric worlds in Godot Engine.
Features
- Realtime editable, 3D based terrain (Unlike a heightmap based terrain, this allows for overhangs, tunnels, and user creation/destruction)
- Physics based collision and raycast support
- Infinite terrains made by paging sections in and out
- Voxel data is streamed from a variety of sources, which includes the ability to write your own generators
- Minecraft-style blocky voxel terrain, with multiple materials and baked ambient occlusion
- Smooth terrain using Transvoxel
- Levels of detail for smooth terrain
- Voxel storage using 8-bit channels for any general purpose
What This Module Doesn't Provide
- Levels of detail for blocky terrain
- Game specific features such as cave generation or procedural trees (though it might include tools to help doing them)
- Editor tools (only a few things are exposed)
- Import and export of voxel formats
How To Install And Use
Voxel Tools is a custom C++ module for Godot 3.1+. It must be compiled into the engine to work.
Prebuilt binaries
Ready-to-use versions of Godot including the module exist, though they might not be 100% up to date.
-
Tokisan Games
-
Zylann
- Godot 3.2.2 editor for Windows 64 bits (TBD)
Compiling
Compiling yourself is the best way to get the very last version. Please see the Getting Started Guide for instructions.
Examples
- Documentation: Getting Started Guide
- Zylann's demos: Zylann's demos
- TinmanJuggernaut's demos: TinmanJuggernaut's demo
Roadmap
These are some ideas that may or may not be implemented in the future:
- Texturing on smooth terrain
- Editor preview and authoring
- Improving LOD performance
- Other meshing algorithms (e.g. dual contouring)
- GPU offloading (Maybe when Godot 4+ supports compute shaders)
Description
Languages
C++
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Python
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C
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