godot_voxel/util
Marc Gilleron 63f207b5d5 Fix Rect3i::contains(rect), it was off by one on the upper sides 2021-05-29 23:12:11 +01:00
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godot Merge branch 'master' into smooth_texturing 2021-05-22 19:43:39 +01:00
math Fix Rect3i::contains(rect), it was off by one on the upper sides 2021-05-29 23:12:11 +01:00
noise More precise range analysis for FastNoiseLite 2021-03-14 18:47:23 +00:00
array_slice.h Moved hardcoded output types outside the runtime. 2021-05-02 01:22:44 +01:00
dynamic_bitset.h Use a pattern matrix to determine side culling, so it can be baked more precisely 2020-02-11 21:20:05 +00:00
file_locker.h Update file_locker.h 2021-03-12 08:34:57 +08:00
fixed_array.h Optimized Transvoxel (nearly twice as fast), also allowing 16, 32 and 64 bit precision 2020-12-23 02:27:54 +00:00
funcs.h Fix issues with `is_uniform` 2021-04-25 16:21:15 +01:00
macros.h Fix some GCC warnings and Clang error 2020-09-07 23:26:04 +01:00
object_pool.h Moved ObjectPool to util/ and moved OctreeTables to root 2019-04-29 21:31:08 +01:00
profiling.h Added profiling macro to plot values 2021-05-29 15:07:40 +01:00
profiling_clock.h Added stats to VoxelLodTerrain 2019-05-05 01:09:12 +01:00
serialization.h Notes about big-endian 2021-04-10 17:38:07 +01:00
voxel_raycast.h Added voxel raycast to VoxelToolLodTerrain 2021-02-21 03:08:47 +00:00