godot_voxel/server
Marc Gilleron d53e7dd530 Fixed several bugs related to VoxelTool::paste()
- One of the Rect3i constructors was wrong
- Rewrite clipping logic of VoxelBuffer::copy_from
- Fix VoxelDataMap::paste to provide correct offsets
- Fix meshing data copy to account for clipping adjustments
2021-05-07 18:38:02 +01:00
..
struct_db.h Fix viewer not being unpaired when destroyed 2020-09-06 19:29:56 +01:00
voxel_server.cpp Fixed several bugs related to VoxelTool::paste() 2021-05-07 18:38:02 +01:00
voxel_server.h Implemented decoupling on VoxelTerrain (no setter yet) 2021-04-13 23:48:35 +01:00
voxel_thread_pool.cpp Update to latest Godot's threading primitives 2021-02-19 01:30:22 +00:00
voxel_thread_pool.h Update to latest Godot's threading primitives 2021-02-19 01:30:22 +00:00