godot_voxel/terrain
Marc Gilleron 2d1a53048c Merge branch 'master' into depth
# Conflicts:
#	streams/voxel_block_serializer.cpp
2020-01-10 01:43:38 +00:00
..
block_thread_manager.h Fix mono build warnings 2019-10-04 02:17:44 +08:00
lod_octree.h Some cleanup 2019-09-01 21:49:58 +01:00
voxel_block.cpp When a block is not visible, remove it from world instead 2020-01-07 02:04:24 +00:00
voxel_block.h When a block is not visible, remove it from world instead 2020-01-07 02:04:24 +00:00
voxel_box_mover.cpp Barebones edition, untested WIP 2019-09-05 02:24:16 +01:00
voxel_box_mover.h Reorganize all files and rename a few things 2019-04-28 17:58:29 +01:00
voxel_data_loader.cpp Fix mono build warnings 2019-10-04 02:17:44 +08:00
voxel_data_loader.h Fix mono build warnings 2019-10-04 02:17:44 +08:00
voxel_lod_terrain.cpp Merge branch 'visibility_as_being_in_world' 2020-01-09 23:46:59 +00:00
voxel_lod_terrain.h ZProfiler is now usable from anywhere including threads 2020-01-07 20:32:36 +00:00
voxel_map.cpp Added customizable bit depth to VoxelBuffer. UNTESTED 2020-01-04 19:20:49 +00:00
voxel_map.h Added customizable bit depth to VoxelBuffer. UNTESTED 2020-01-04 19:20:49 +00:00
voxel_mesh_updater.cpp Fix transition meshes not being scaled with LOD, provide LOD in mesher API 2020-01-04 23:24:33 +00:00
voxel_mesh_updater.h Implement LOD transitions in VoxelLodTerrain 2019-12-31 16:48:46 +00:00
voxel_terrain.cpp Renamed CHANNEL_ISOLEVEL => CHANNEL_SDF 2020-01-02 21:03:44 +00:00
voxel_terrain.h Implement voxel tool for classic terrain 2019-09-08 19:42:25 +01:00