godot_voxel/math
Marc Gilleron a9952179a7 Transition meshes WIP and bug fixes
- Allow meshers to specify compression flags
- Use uncompressed COLOR to fit extra vertex data for transition meshes
- Simplify a few interpolations
- Fix a few buffer overruns which were not detected by the debugger
- Use array wrappers to better detect overrun mistakes
2019-12-26 20:29:55 +00:00
..
rect3i.h Implement VoxelTool for VoxelBuffer 2019-12-14 21:34:41 +00:00
vector3i.h Transition meshes WIP and bug fixes 2019-12-26 20:29:55 +00:00