godot_voxel/util
Marc Gilleron 9ccf16419d Merge branch 'master' into threading_refactor
# Conflicts:
#	streams/voxel_block_serializer.cpp
#	voxel_buffer.h
2020-09-08 21:40:59 +01:00
..
array_slice.h Merge branch 'master' into custom_blocky_mesh 2020-02-22 22:55:50 +00:00
direct_mesh_instance.cpp Move mesh instance into a thin wrapper 2019-08-25 01:11:38 +01:00
direct_mesh_instance.h Move mesh instance into a thin wrapper 2019-08-25 01:11:38 +01:00
direct_static_body.cpp Add optional physics collision through node-less static bodies 2019-08-25 13:04:49 +01:00
direct_static_body.h Add optional physics collision through node-less static bodies 2019-08-25 13:04:49 +01:00
dynamic_bitset.h Use a pattern matrix to determine side culling, so it can be baked more precisely 2020-02-11 21:20:05 +00:00
fixed_array.h Use a pattern matrix to determine side culling, so it can be baked more precisely 2020-02-11 21:20:05 +00:00
float_buffer_3d.cpp Optimized VoxelProviderNoise with a noise buffer so it does less OpenSimplex calculations 2019-05-11 17:42:56 +01:00
float_buffer_3d.h Optimized VoxelProviderNoise with a noise buffer so it does less OpenSimplex calculations 2019-05-11 17:42:56 +01:00
macros.h Fix some GCC warnings and Clang error 2020-09-07 23:26:04 +01:00
object_pool.h Moved ObjectPool to util/ and moved OctreeTables to root 2019-04-29 21:31:08 +01:00
profiling.h Detect usage of Tracy, add some profiler scopes 2020-08-30 04:00:01 +01:00
profiling_clock.h Added stats to VoxelLodTerrain 2019-05-05 01:09:12 +01:00
utility.cpp Report script errors a bit better, I hope 2020-08-02 18:57:08 +01:00
utility.h Report script errors a bit better, I hope 2020-08-02 18:57:08 +01:00
voxel_raycast.h Comment and formatting 2020-09-06 19:59:08 +01:00