godot_voxel/generators/voxel_generator_script.cpp

30 lines
1015 B
C++

#include "voxel_generator_script.h"
#include "../constants/voxel_string_names.h"
#include "../util/godot/funcs.h"
VoxelGeneratorScript::VoxelGeneratorScript() {
}
void VoxelGeneratorScript::generate_block(VoxelBlockRequest &input) {
ERR_FAIL_COND(input.voxel_buffer.is_null());
try_call_script(this, VoxelStringNames::get_singleton()->_generate_block,
input.voxel_buffer, input.origin_in_voxels.to_vec3(), input.lod, nullptr);
}
int VoxelGeneratorScript::get_used_channels_mask() const {
Variant ret;
if (try_call_script(this, VoxelStringNames::get_singleton()->_get_used_channels_mask, nullptr, 0, &ret)) {
return ret;
}
return 0;
}
void VoxelGeneratorScript::_bind_methods() {
BIND_VMETHOD(MethodInfo("_generate_block",
PropertyInfo(Variant::OBJECT, "out_buffer", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT, "VoxelBuffer"),
PropertyInfo(Variant::VECTOR3, "origin_in_voxels"),
PropertyInfo(Variant::INT, "lod")));
BIND_VMETHOD(MethodInfo(Variant::INT, "_get_used_channels_mask"));
}