godot_voxel/generators/voxel_generator.h

27 lines
669 B
C++

#ifndef VOXEL_GENERATOR_H
#define VOXEL_GENERATOR_H
#include "../streams/voxel_block_request.h"
#include <core/resource.h>
// Provides access to read-only generated voxels.
// Must be implemented in a multi-thread-safe way.
class VoxelGenerator : public Resource {
GDCLASS(VoxelGenerator, Resource)
public:
VoxelGenerator();
virtual void generate_block(VoxelBlockRequest &input);
// TODO Single sample
// Declares the channels this generator will use
virtual int get_used_channels_mask() const;
protected:
static void _bind_methods();
void _b_generate_block(Ref<VoxelBuffer> out_buffer, Vector3 origin_in_voxels, int lod);
};
#endif // VOXEL_GENERATOR_H