godot_voxel/generators/simple/voxel_generator_noise.h

49 lines
1.1 KiB
C++

#ifndef VOXEL_GENERATOR_NOISE_H
#define VOXEL_GENERATOR_NOISE_H
#include "../voxel_generator.h"
#include <modules/opensimplex/open_simplex_noise.h>
class VoxelGeneratorNoise : public VoxelGenerator {
GDCLASS(VoxelGeneratorNoise, VoxelGenerator)
public:
VoxelGeneratorNoise();
~VoxelGeneratorNoise();
void set_channel(VoxelBuffer::ChannelId channel);
VoxelBuffer::ChannelId get_channel() const;
int get_used_channels_mask() const override;
void set_noise(Ref<OpenSimplexNoise> noise);
Ref<OpenSimplexNoise> get_noise() const;
void set_height_start(real_t y);
real_t get_height_start() const;
void set_height_range(real_t hrange);
real_t get_height_range() const;
void generate_block(VoxelBlockRequest &input) override;
protected:
void _on_noise_changed();
static void _bind_methods();
private:
Ref<OpenSimplexNoise> _noise;
struct Parameters {
VoxelBuffer::ChannelId channel = VoxelBuffer::CHANNEL_SDF;
Ref<OpenSimplexNoise> noise;
float height_start = 0;
float height_range = 300;
};
Parameters _parameters;
RWLock _parameters_lock;
};
#endif // VOXEL_GENERATOR_NOISE_H