This website requires JavaScript.
Explore
Help
Sign In
Zylann
/
godot_voxel
Watch
1
Star
0
Fork
0
You've already forked godot_voxel
Code
Issues
Pull Requests
Packages
Projects
Releases
Wiki
Activity
godot_voxel
/
terrain
/
variable_lod
History
Marc Gilleron
2098ca36d9
Added debug gizmos to see mesh updates
2022-06-05 23:26:17 +01:00
..
lod_octree.h
Made LodOctree update recursively.
2022-03-22 19:35:52 +00:00
voxel_lod_terrain_update_data.h
Removed usages of Map
2022-05-17 19:44:58 +01:00
voxel_lod_terrain_update_task.cpp
Storing position on VoxelDataBlock isn't necessary
2022-06-04 02:44:00 +01:00
voxel_lod_terrain_update_task.h
Schedule tasks in batches to reduce locking when many are sent
2022-03-22 20:51:56 +00:00
voxel_lod_terrain.cpp
Added debug gizmos to see mesh updates
2022-06-05 23:26:17 +01:00
voxel_lod_terrain.h
Added debug gizmos to see mesh updates
2022-06-05 23:26:17 +01:00
voxel_mesh_block_vlt.cpp
Fix transition meshes not removed from the world
2022-05-16 22:07:57 +01:00
voxel_mesh_block_vlt.h
Fix transition meshes not removed from the world
2022-05-16 22:07:57 +01:00