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Zylann/godot_voxel
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godot_voxel/storage
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Marc Gilleron 1fbe9c4731 Rename VoxelBuffer.optimize() => compress_uniform_channels()
2022-01-09 23:40:07 +00:00
..
funcs.cpp
Namespaced storage funcs
2022-01-04 20:50:33 +00:00
funcs.h
Re-namespaced VoxelConstants
2022-01-09 03:06:58 +00:00
voxel_buffer_internal.cpp
Re-namespaced VoxelConstants
2022-01-09 03:06:58 +00:00
voxel_buffer_internal.h
Namespaced every registered class
2022-01-09 22:16:44 +00:00
voxel_buffer.cpp
Rename VoxelBuffer.optimize() => compress_uniform_channels()
2022-01-09 23:40:07 +00:00
voxel_buffer.h
Rename VoxelBuffer.optimize() => compress_uniform_channels()
2022-01-09 23:40:07 +00:00
voxel_data_block.h
Namespaced VoxelDataBlock, VoxelDataGrid, VoxelDataMap
2022-01-08 23:04:49 +00:00
voxel_data_grid.h
Re-namespaced VoxelConstants
2022-01-09 03:06:58 +00:00
voxel_data_map.cpp
Re-namespaced VoxelConstants
2022-01-09 03:06:58 +00:00
voxel_data_map.h
Namespaced every registered class
2022-01-09 22:16:44 +00:00
voxel_memory_pool.cpp
Namespace VoxelMemoryPool
2022-01-03 23:20:38 +00:00
voxel_memory_pool.h
Namespace VoxelMemoryPool
2022-01-03 23:20:38 +00:00
voxel_ref_count.h
Made it compile in Godot 4
2021-12-13 21:38:10 +00:00
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