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godot_voxel
/
terrain
/
variable_lod
History
Marc Gilleron
1cb030ede6
Fix 32-voxel mesh block size in VoxelLodTerrain
2022-05-23 21:13:21 +01:00
..
lod_octree.h
Made LodOctree update recursively.
2022-03-22 19:35:52 +00:00
voxel_lod_terrain_update_data.h
Removed usages of Map
2022-05-17 19:44:58 +01:00
voxel_lod_terrain_update_task.cpp
Fix 32-voxel mesh block size in VoxelLodTerrain
2022-05-23 21:13:21 +01:00
voxel_lod_terrain_update_task.h
Schedule tasks in batches to reduce locking when many are sent
2022-03-22 20:51:56 +00:00
voxel_lod_terrain.cpp
Unused enum
2022-05-22 21:20:54 +01:00
voxel_lod_terrain.h
Schedule tasks more directly, remove VoxelServer data copies
2022-05-22 00:18:58 +01:00
voxel_mesh_block_vlt.cpp
Fix transition meshes not removed from the world
2022-05-16 22:07:57 +01:00
voxel_mesh_block_vlt.h
Fix transition meshes not removed from the world
2022-05-16 22:07:57 +01:00