godot_voxel/generators/voxel_generator_image.h

31 lines
758 B
C++

#ifndef HEADER_VOXEL_GENERATOR_IMAGE
#define HEADER_VOXEL_GENERATOR_IMAGE
#include "voxel_generator_heightmap.h"
#include <core/image.h>
// Provides infinite tiling heightmap based on an image
class VoxelGeneratorImage : public VoxelGeneratorHeightmap {
GDCLASS(VoxelGeneratorImage, VoxelGeneratorHeightmap)
public:
VoxelGeneratorImage();
void set_image(Ref<Image> im);
Ref<Image> get_image() const;
void set_blur_enabled(bool enable);
bool is_blur_enabled() const;
void generate_block(VoxelBlockRequest &input) override;
private:
static void _bind_methods();
private:
Ref<Image> _image;
// Mostly here as demo/tweak. It's better recommended to use an EXR/float image.
bool _blur_enabled = false;
};
#endif // HEADER_VOXEL_GENERATOR_IMAGE