320 lines
10 KiB
C++
320 lines
10 KiB
C++
#ifndef VOXEL_SERVER_H
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#define VOXEL_SERVER_H
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#include "../constants/voxel_constants.h"
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#include "../generators/voxel_generator.h"
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#include "../meshers/blocky/voxel_mesher_blocky.h"
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#include "../streams/voxel_stream.h"
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#include "../util/file_locker.h"
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#include "../util/struct_db.h"
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#include "../util/tasks/progressive_task_runner.h"
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#include "../util/tasks/threaded_task_runner.h"
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#include "../util/tasks/time_spread_task_runner.h"
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#include "meshing_dependency.h"
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#include "priority_dependency.h"
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#include "streaming_dependency.h"
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#include <memory>
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namespace zylann {
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class AsyncDependencyTracker;
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}
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namespace zylann::voxel {
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// Access point for asynchronous voxel processing APIs.
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// Functions must be used from the main thread.
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class VoxelServer {
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public:
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struct BlockMeshOutput {
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enum Type {
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TYPE_MESHED, // Contains mesh
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TYPE_DROPPED // Indicates the meshing was cancelled
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};
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Type type;
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VoxelMesher::Output surfaces;
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Vector3i position;
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uint8_t lod;
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};
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struct BlockDataOutput {
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enum Type { //
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TYPE_LOADED,
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TYPE_GENERATED,
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TYPE_SAVED
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};
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Type type;
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std::shared_ptr<VoxelBufferInternal> voxels;
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std::unique_ptr<InstanceBlockData> instances;
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Vector3i position;
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uint8_t lod;
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bool dropped;
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bool max_lod_hint;
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// Blocks with this flag set should not be ignored
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bool initial_load;
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};
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struct BlockMeshInput {
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// Moore area ordered by forward XYZ iteration
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FixedArray<std::shared_ptr<VoxelBufferInternal>, constants::MAX_BLOCK_COUNT_PER_REQUEST> data_blocks;
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unsigned int data_blocks_count = 0;
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Vector3i render_block_position;
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uint8_t lod = 0;
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};
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struct VolumeCallbacks {
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void (*mesh_output_callback)(void *, const BlockMeshOutput &) = nullptr;
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void (*data_output_callback)(void *, BlockDataOutput &) = nullptr;
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void *data = nullptr;
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inline bool check_callbacks() const {
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ERR_FAIL_COND_V(mesh_output_callback == nullptr, false);
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ERR_FAIL_COND_V(data_output_callback == nullptr, false);
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ERR_FAIL_COND_V(data == nullptr, false);
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return true;
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}
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};
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struct Viewer {
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// enum Flags {
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// FLAG_DATA = 1,
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// FLAG_VISUAL = 2,
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// FLAG_COLLISION = 4,
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// FLAGS_COUNT = 3
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// };
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Vector3 world_position;
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unsigned int view_distance = 128;
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bool require_collisions = true;
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bool require_visuals = true;
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bool requires_data_block_notifications = false;
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int network_peer_id = -1;
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};
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enum VolumeType { //
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VOLUME_SPARSE_GRID,
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VOLUME_SPARSE_OCTREE
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};
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static VoxelServer &get_singleton();
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static void create_singleton();
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static void destroy_singleton();
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VoxelServer();
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~VoxelServer();
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uint32_t add_volume(VolumeCallbacks callbacks, VolumeType type);
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void set_volume_transform(uint32_t volume_id, Transform3D t);
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void set_volume_render_block_size(uint32_t volume_id, uint32_t block_size);
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void set_volume_data_block_size(uint32_t volume_id, uint32_t block_size);
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void set_volume_stream(uint32_t volume_id, Ref<VoxelStream> stream);
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void set_volume_generator(uint32_t volume_id, Ref<VoxelGenerator> generator);
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void set_volume_mesher(uint32_t volume_id, Ref<VoxelMesher> mesher);
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VolumeCallbacks get_volume_callbacks(uint32_t volume_id) const;
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void set_volume_octree_lod_distance(uint32_t volume_id, float lod_distance);
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void invalidate_volume_mesh_requests(uint32_t volume_id);
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void request_block_mesh(uint32_t volume_id, const BlockMeshInput &input);
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// TODO Add parameter to skip stream loading
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void request_block_load(uint32_t volume_id, Vector3i block_pos, int lod, bool request_instances);
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void request_block_generate(
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uint32_t volume_id, Vector3i block_pos, int lod, std::shared_ptr<AsyncDependencyTracker> tracker);
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void request_all_stream_blocks(uint32_t volume_id);
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void request_voxel_block_save(
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uint32_t volume_id, std::shared_ptr<VoxelBufferInternal> voxels, Vector3i block_pos, int lod);
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void request_instance_block_save(
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uint32_t volume_id, std::unique_ptr<InstanceBlockData> instances, Vector3i block_pos, int lod);
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void remove_volume(uint32_t volume_id);
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bool is_volume_valid(uint32_t volume_id) const;
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std::shared_ptr<PriorityDependency::ViewersData> get_shared_viewers_data_from_default_world() const {
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return _world.shared_priority_dependency;
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}
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uint32_t add_viewer();
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void remove_viewer(uint32_t viewer_id);
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void set_viewer_position(uint32_t viewer_id, Vector3 position);
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void set_viewer_distance(uint32_t viewer_id, unsigned int distance);
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unsigned int get_viewer_distance(uint32_t viewer_id) const;
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void set_viewer_requires_visuals(uint32_t viewer_id, bool enabled);
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bool is_viewer_requiring_visuals(uint32_t viewer_id) const;
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void set_viewer_requires_collisions(uint32_t viewer_id, bool enabled);
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bool is_viewer_requiring_collisions(uint32_t viewer_id) const;
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void set_viewer_requires_data_block_notifications(uint32_t viewer_id, bool enabled);
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bool is_viewer_requiring_data_block_notifications(uint32_t viewer_id) const;
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void set_viewer_network_peer_id(uint32_t viewer_id, int peer_id);
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int get_viewer_network_peer_id(uint32_t viewer_id) const;
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bool viewer_exists(uint32_t viewer_id) const;
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template <typename F>
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inline void for_each_viewer(F f) const {
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_world.viewers.for_each_with_id(f);
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}
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void push_main_thread_time_spread_task(ITimeSpreadTask *task);
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int get_main_thread_time_budget_usec() const;
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void push_main_thread_progressive_task(IProgressiveTask *task);
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// Thread-safe.
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void push_async_task(IThreadedTask *task);
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// Thread-safe.
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void push_async_tasks(Span<IThreadedTask *> tasks);
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// Thread-safe.
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void push_async_io_task(IThreadedTask *task);
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// Thread-safe.
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void push_async_io_tasks(Span<IThreadedTask *> tasks);
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// Gets by how much voxels must be padded with neighbors in order to be polygonized properly
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// void get_min_max_block_padding(
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// bool blocky_enabled, bool smooth_enabled,
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// unsigned int &out_min_padding, unsigned int &out_max_padding) const;
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void process();
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void wait_and_clear_all_tasks(bool warn);
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inline FileLocker &get_file_locker() {
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return _file_locker;
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}
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static inline int get_octree_lod_block_region_extent(float lod_distance, float block_size) {
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// This is a bounding radius of blocks around a viewer within which we may load them.
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// `lod_distance` is the distance under which a block should subdivide into a smaller one.
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// Each LOD is fractal so that value is the same for each of them, multiplied by 2^lod.
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return static_cast<int>(Math::ceil(lod_distance / block_size)) * 2 + 2;
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}
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struct Stats {
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struct ThreadPoolStats {
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unsigned int thread_count;
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unsigned int active_threads;
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unsigned int tasks;
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Dictionary to_dict() {
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Dictionary d;
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d["tasks"] = tasks;
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d["active_threads"] = active_threads;
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d["thread_count"] = thread_count;
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return d;
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}
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};
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ThreadPoolStats streaming;
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ThreadPoolStats general;
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int generation_tasks;
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int streaming_tasks;
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int meshing_tasks;
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int main_thread_tasks;
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Dictionary to_dict();
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};
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Stats get_stats() const;
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private:
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// Since we are going to send data to tasks running in multiple threads, a few strategies are in place:
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//
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// - Copy the data for each task. This is suitable for simple information that doesn't change after scheduling.
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//
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// - Per-thread instances. This is done if some heap-allocated class instances are not safe
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// to use in multiple threads, and don't change after being scheduled.
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//
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// - Shared pointers. This is used if the data can change after being scheduled.
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// This is often done without locking, but only if it's ok to have dirty reads.
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// If such data sets change structurally (like their size, or other non-dirty-readable fields),
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// then a new instance is created and old references are left to "die out".
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struct Volume {
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VolumeType type;
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VolumeCallbacks callbacks;
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Transform3D transform;
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Ref<VoxelStream> stream;
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Ref<VoxelGenerator> generator;
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Ref<VoxelMesher> mesher;
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uint32_t render_block_size = 16;
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uint32_t data_block_size = 16;
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float octree_lod_distance = 0;
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std::shared_ptr<StreamingDependency> stream_dependency;
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std::shared_ptr<MeshingDependency> meshing_dependency;
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};
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struct World {
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StructDB<Volume> volumes;
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StructDB<Viewer> viewers;
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// Must be overwritten with a new instance if count changes.
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std::shared_ptr<PriorityDependency::ViewersData> shared_priority_dependency;
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};
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void init_priority_dependency(
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PriorityDependency &dep, Vector3i block_position, uint8_t lod, const Volume &volume, int block_size);
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// TODO multi-world support in the future
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World _world;
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// Pool specialized in file I/O
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ThreadedTaskRunner _streaming_thread_pool;
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// Pool for every other task
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ThreadedTaskRunner _general_thread_pool;
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// For tasks that can only run on the main thread and be spread out over frames
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TimeSpreadTaskRunner _time_spread_task_runner;
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int _main_thread_time_budget_usec = 8000;
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ProgressiveTaskRunner _progressive_task_runner;
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FileLocker _file_locker;
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};
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struct VoxelFileLockerRead {
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VoxelFileLockerRead(String path) : _path(path) {
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VoxelServer::get_singleton().get_file_locker().lock_read(path);
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}
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~VoxelFileLockerRead() {
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VoxelServer::get_singleton().get_file_locker().unlock(_path);
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}
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String _path;
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};
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struct VoxelFileLockerWrite {
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VoxelFileLockerWrite(String path) : _path(path) {
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VoxelServer::get_singleton().get_file_locker().lock_write(path);
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}
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~VoxelFileLockerWrite() {
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VoxelServer::get_singleton().get_file_locker().unlock(_path);
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}
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String _path;
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};
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class BufferedTaskScheduler {
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public:
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static BufferedTaskScheduler &get_for_current_thread();
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inline void push_main_task(IThreadedTask *task) {
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_main_tasks.push_back(task);
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}
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inline void push_io_task(IThreadedTask *task) {
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_io_tasks.push_back(task);
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}
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inline void flush() {
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VoxelServer::get_singleton().push_async_tasks(to_span(_main_tasks));
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VoxelServer::get_singleton().push_async_io_tasks(to_span(_io_tasks));
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_main_tasks.clear();
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_io_tasks.clear();
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}
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// No destructor! This does not take ownership, it is only a helper. Flush should be called after each use.
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private:
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std::vector<IThreadedTask *> _main_tasks;
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std::vector<IThreadedTask *> _io_tasks;
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};
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} // namespace zylann::voxel
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#endif // VOXEL_SERVER_H
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