godot_voxel/edition/voxel_tool_lod_terrain.h
Marc Gilleron b51897b8df Added voxel raycast to VoxelToolLodTerrain
- Made more precise with an option to use binary search (unoptimized)
- Distance along ray is now available in blocky terrains as well
2021-02-21 03:08:47 +00:00

37 lines
1.0 KiB
C++

#ifndef VOXEL_TOOL_LOD_TERRAIN_H
#define VOXEL_TOOL_LOD_TERRAIN_H
#include "voxel_tool.h"
class VoxelLodTerrain;
class VoxelMap;
class VoxelToolLodTerrain : public VoxelTool {
GDCLASS(VoxelToolLodTerrain, VoxelTool)
public:
VoxelToolLodTerrain() {}
VoxelToolLodTerrain(VoxelLodTerrain *terrain, VoxelMap &map);
bool is_area_editable(const Rect3i &box) const override;
Ref<VoxelRaycastResult> raycast(Vector3 pos, Vector3 dir, float max_distance, uint32_t collision_mask) override;
int get_raycast_binary_search_iterations() const;
void set_raycast_binary_search_iterations(int iterations);
protected:
uint64_t _get_voxel(Vector3i pos) const override;
float _get_voxel_f(Vector3i pos) const override;
void _set_voxel(Vector3i pos, uint64_t v) override;
void _set_voxel_f(Vector3i pos, float v) override;
void _post_edit(const Rect3i &box) override;
private:
static void _bind_methods();
VoxelLodTerrain *_terrain = nullptr;
VoxelMap *_map = nullptr;
int _raycast_binary_search_iterations = 0;
};
#endif // VOXEL_TOOL_LOD_TERRAIN_H