godot_voxel/tests
Marc Gilleron 3792cd486d Removed I/O thread, all tasks use the same pool.
- Now one more thread becomes available to do other tasks
- Introduced "serial" tasks to keep similar logic to the old I/O thread
- Added some tests
- Updated docs
2022-07-03 21:11:02 +01:00
..
noise_tests.cpp Fix compilation now Godot comes with its own FastNoiseLite. 2022-04-03 20:07:17 +01:00
test_octree.cpp Removed usages of Map 2022-05-17 19:44:58 +01:00
test_octree.h Added test for VoxelBlockSerializerInternal and RegionFile; added namespaces 2021-12-17 19:30:23 +00:00
testing.cpp Fix code to work with Godot's new FileAccess RefCounted object 2022-04-15 23:13:31 +01:00
testing.h More explicit include guard 2022-02-19 22:07:11 +00:00
tests.cpp Removed I/O thread, all tasks use the same pool. 2022-07-03 21:11:02 +01:00
tests.h Added test for VoxelBlockSerializerInternal and RegionFile; added namespaces 2021-12-17 19:30:23 +00:00