godot_voxel/providers/voxel_provider.cpp

48 lines
1.7 KiB
C++

#include "voxel_provider.h"
#include <core/script_language.h>
void VoxelProvider::emerge_block(Ref<VoxelBuffer> out_buffer, Vector3i origin_in_voxels, int lod) {
ERR_FAIL_COND(out_buffer.is_null());
ScriptInstance *script = get_script_instance();
if (script) {
// Call script to generate buffer
Variant arg1 = out_buffer;
Variant arg2 = origin_in_voxels.to_vec3();
Variant arg3 = lod;
const Variant *args[3] = { &arg1, &arg2, &arg3 };
//Variant::CallError err; // wut
script->call("emerge_block", args, 3);
}
}
void VoxelProvider::immerge_block(Ref<VoxelBuffer> buffer, Vector3i origin_in_voxels, int lod) {
ERR_FAIL_COND(buffer.is_null());
ScriptInstance *script = get_script_instance();
if (script) {
// Call script to save buffer
Variant arg1 = buffer;
Variant arg2 = origin_in_voxels.to_vec3();
Variant arg3 = lod;
const Variant *args[3] = { &arg1, &arg2, &arg3 };
//Variant::CallError err; // wut
script->call("immerge_block", args, 3);
}
}
void VoxelProvider::_emerge_block(Ref<VoxelBuffer> out_buffer, Vector3 origin_in_voxels, int lod) {
ERR_FAIL_COND(lod < 0);
emerge_block(out_buffer, Vector3i(origin_in_voxels), lod);
}
void VoxelProvider::_immerge_block(Ref<VoxelBuffer> buffer, Vector3 origin_in_voxels, int lod) {
ERR_FAIL_COND(lod < 0);
immerge_block(buffer, Vector3i(origin_in_voxels), lod);
}
void VoxelProvider::_bind_methods() {
// Note: C++ inheriting classes don't need to re-bind these, because they are bindings that call the actual virtual methods
ClassDB::bind_method(D_METHOD("emerge_block", "out_buffer", "origin_in_voxels", "lod"), &VoxelProvider::_emerge_block);
ClassDB::bind_method(D_METHOD("immerge_block", "buffer", "origin_in_voxels", "lod"), &VoxelProvider::_immerge_block);
}