godot_voxel/edition
Marc Gilleron 414f6cc305 Fix sdf_scale not defaulting according to the real default channel depth 2021-01-24 14:48:25 +00:00
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voxel_tool.cpp Fix sdf_scale not defaulting according to the real default channel depth 2021-01-24 14:48:25 +00:00
voxel_tool.h Added SDF scale to VoxelTool. Default value should work best with default bit depth. 2021-01-24 13:54:38 +00:00
voxel_tool_buffer.cpp Moved VoxelBuffer and VoxelMemoryPool under storage/ directory 2020-09-14 19:33:02 +01:00
voxel_tool_buffer.h Register `VoxelToolBuffer` because otherwise it gets initialized lazily, causing crashes in threads 2021-01-17 22:18:41 +00:00
voxel_tool_lod_terrain.cpp VoxelMap is no longer bound, it had no use in the API 2020-11-21 18:31:11 +00:00
voxel_tool_lod_terrain.h VoxelMap is no longer bound, it had no use in the API 2020-11-21 18:31:11 +00:00
voxel_tool_terrain.cpp Meshers are now resources assigned on terrain nodes 2020-12-18 21:01:50 +00:00
voxel_tool_terrain.h VoxelMap is no longer bound, it had no use in the API 2020-11-21 18:31:11 +00:00