godot_voxel/edition
Marc Gilleron 1079a80bf8 Fixed (I hope) the error sometimes happening when using floating chunk separation 2021-10-13 21:03:59 +01:00
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funcs.h Implemented texture painting on all VoxelTools using faster access to voxels 2021-05-29 23:28:11 +01:00
voxel_raycast_result.cpp Moved VoxelRaycastResult to its own file 2021-05-29 15:09:10 +01:00
voxel_raycast_result.h Moved VoxelRaycastResult to its own file 2021-05-29 15:09:10 +01:00
voxel_tool.cpp Split VoxelBuffer in two, script-facing wrapper and internal. 2021-09-26 04:14:50 +01:00
voxel_tool.h Fix GCC warning 2021-09-25 17:38:36 +01:00
voxel_tool_buffer.cpp Split VoxelBuffer in two, script-facing wrapper and internal. 2021-09-26 04:14:50 +01:00
voxel_tool_buffer.h VoxelTool.paste now only expects 0xffffffff to turn off masking. 2021-09-24 02:09:58 +01:00
voxel_tool_lod_terrain.cpp Fixed (I hope) the error sometimes happening when using floating chunk separation 2021-10-13 21:03:59 +01:00
voxel_tool_lod_terrain.h Changed VoxelToolLodTerrain to use write_box 2021-09-17 20:01:15 +01:00
voxel_tool_terrain.cpp Fix enum comparisons (2) 2021-09-26 17:36:56 +01:00
voxel_tool_terrain.h VoxelTool.paste now only expects 0xffffffff to turn off masking. 2021-09-24 02:09:58 +01:00