godot_voxel/terrain
Marc Gilleron 960236b155 Remove commented function I never used 2019-05-12 16:17:43 +01:00
..
lod_octree.h Put LodOctree child position calculation in a function 2019-05-04 17:58:33 +01:00
voxel_block.cpp Remove wrong CRASH_COND, also use get/setters for VoxelBlock properties 2019-05-09 22:00:54 +01:00
voxel_block.h Move both meshing and loading sheduling to LodOctree polling 2019-05-10 18:56:48 +01:00
voxel_box_mover.cpp Reorganize all files and rename a few things 2019-04-28 17:58:29 +01:00
voxel_box_mover.h Reorganize all files and rename a few things 2019-04-28 17:58:29 +01:00
voxel_lod_terrain.cpp Move both meshing and loading sheduling to LodOctree polling 2019-05-10 18:56:48 +01:00
voxel_lod_terrain.h Move both meshing and loading sheduling to LodOctree polling 2019-05-10 18:56:48 +01:00
voxel_map.cpp Move both meshing and loading sheduling to LodOctree polling 2019-05-10 18:56:48 +01:00
voxel_map.h Remove commented function I never used 2019-05-12 16:17:43 +01:00
voxel_mesh_updater.cpp Make marching cubes skirts an option in VoxelMesherDMC, also use more C++11 initializers 2019-05-05 17:00:42 +01:00
voxel_mesh_updater.h Added stats to VoxelLodTerrain 2019-05-05 01:09:12 +01:00
voxel_provider_thread.cpp Added stats to VoxelLodTerrain 2019-05-05 01:09:12 +01:00
voxel_provider_thread.h Added stats to VoxelLodTerrain 2019-05-05 01:09:12 +01:00
voxel_terrain.cpp Fix mistake in previous commit about missing binding argument 2019-05-10 00:57:09 +01:00
voxel_terrain.h Remove BlockState and replace it with loading_blocks set and enum inside VoxelBlock 2019-05-09 19:11:17 +01:00