.. |
block_thread_manager.h
|
Fix problems with MinGW
|
2019-09-01 01:47:45 +01:00 |
lod_octree.h
|
Took out position from octree nodes
|
2019-09-01 17:11:28 +01:00 |
voxel_block.cpp
|
Properly implement hiding of the terrain node, for LOD it was showing all blocks of all LODs at once
|
2019-08-31 21:46:40 +01:00 |
voxel_block.h
|
Properly implement hiding of the terrain node, for LOD it was showing all blocks of all LODs at once
|
2019-08-31 21:46:40 +01:00 |
voxel_box_mover.cpp
|
Reorganize all files and rename a few things
|
2019-04-28 17:58:29 +01:00 |
voxel_box_mover.h
|
Reorganize all files and rename a few things
|
2019-04-28 17:58:29 +01:00 |
voxel_data_loader.cpp
|
Rename `get_stats()` => `get_statistics()`
|
2019-08-25 17:40:19 +01:00 |
voxel_data_loader.h
|
Added stats to VoxelStream, tweak file handles and batch counts
|
2019-08-17 00:46:24 +01:00 |
voxel_lod_terrain.cpp
|
Took out position from octree nodes
|
2019-09-01 17:11:28 +01:00 |
voxel_lod_terrain.h
|
Fix problems with MinGW
|
2019-09-01 01:47:45 +01:00 |
voxel_map.cpp
|
Made block size and a few other params modifiable (not so easy, though)
|
2019-08-24 01:44:27 +01:00 |
voxel_map.h
|
Made block size and a few other params modifiable (not so easy, though)
|
2019-08-24 01:44:27 +01:00 |
voxel_mesh_updater.cpp
|
Made block size and a few other params modifiable (not so easy, though)
|
2019-08-24 01:44:27 +01:00 |
voxel_mesh_updater.h
|
Switch block processing to use arrays instead of single blocks to allow batching
|
2019-08-16 20:56:07 +01:00 |
voxel_terrain.cpp
|
Properly implement hiding of the terrain node, for LOD it was showing all blocks of all LODs at once
|
2019-08-31 21:46:40 +01:00 |
voxel_terrain.h
|
Line up statistics variable names
|
2019-08-25 18:47:43 +01:00 |