e08d0ff448
It wasn't before because "x11" was renamed "linuxbsd" in Godot4, but also I could not see conditionals in FastNoise2's CMakeLists so I assume all files have to be sent to the compiler no matter the platform |
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.. | ||
fast_noise | ||
fast_noise_2 | ||
lz4 | ||
meshoptimizer | ||
sqlite | ||
.clang-format |