godot_voxel/terrain
Marc Gilleron 774adfca3c VoxelServer no longer inherits Object.
The Godot-facing singleton is now a different class in gd:: namespace.
Moved the updater to its own file.
2022-01-09 04:53:33 +00:00
..
instancing VoxelServer no longer inherits Object. 2022-01-09 04:53:33 +00:00
lod_octree.h Re-namespaced OctreeTables and moved to dmc/, it's only used there 2022-01-09 03:34:02 +00:00
voxel_box_mover.cpp Namespaced VoxelDataBlock, VoxelDataGrid, VoxelDataMap 2022-01-08 23:04:49 +00:00
voxel_box_mover.h Made it compile in Godot 4 2021-12-13 21:38:10 +00:00
voxel_lod_terrain.cpp VoxelServer no longer inherits Object. 2022-01-09 04:53:33 +00:00
voxel_lod_terrain.h VoxelServer no longer inherits Object. 2022-01-09 04:53:33 +00:00
voxel_mesh_block.cpp Namespaced VoxelMeshBlock, VoxelMeshMap 2022-01-08 23:18:28 +00:00
voxel_mesh_block.h Namespaced VoxelMeshBlock, VoxelMeshMap 2022-01-08 23:18:28 +00:00
voxel_mesh_map.cpp Re-namespaced VoxelConstants 2022-01-09 03:06:58 +00:00
voxel_mesh_map.h Namespaced VoxelMeshBlock, VoxelMeshMap 2022-01-08 23:18:28 +00:00
voxel_node.cpp Added gi_mode property to VoxelNode to specify GI behavior 2021-12-16 00:11:11 +00:00
voxel_node.h Added gi_mode property to VoxelNode to specify GI behavior 2021-12-16 00:11:11 +00:00
voxel_terrain.cpp VoxelServer no longer inherits Object. 2022-01-09 04:53:33 +00:00
voxel_terrain.h VoxelServer no longer inherits Object. 2022-01-09 04:53:33 +00:00
voxel_viewer.cpp VoxelServer no longer inherits Object. 2022-01-09 04:53:33 +00:00
voxel_viewer.h Made it compile in Godot 4 2021-12-13 21:38:10 +00:00