.. |
instancing
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VoxelServer no longer inherits Object.
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2022-01-09 04:53:33 +00:00 |
lod_octree.h
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Re-namespaced OctreeTables and moved to dmc/, it's only used there
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2022-01-09 03:34:02 +00:00 |
voxel_box_mover.cpp
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Namespaced VoxelDataBlock, VoxelDataGrid, VoxelDataMap
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2022-01-08 23:04:49 +00:00 |
voxel_box_mover.h
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Made it compile in Godot 4
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2021-12-13 21:38:10 +00:00 |
voxel_lod_terrain.cpp
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VoxelServer no longer inherits Object.
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2022-01-09 04:53:33 +00:00 |
voxel_lod_terrain.h
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VoxelServer no longer inherits Object.
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2022-01-09 04:53:33 +00:00 |
voxel_mesh_block.cpp
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Namespaced VoxelMeshBlock, VoxelMeshMap
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2022-01-08 23:18:28 +00:00 |
voxel_mesh_block.h
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Namespaced VoxelMeshBlock, VoxelMeshMap
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2022-01-08 23:18:28 +00:00 |
voxel_mesh_map.cpp
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Re-namespaced VoxelConstants
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2022-01-09 03:06:58 +00:00 |
voxel_mesh_map.h
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Namespaced VoxelMeshBlock, VoxelMeshMap
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2022-01-08 23:18:28 +00:00 |
voxel_node.cpp
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Added gi_mode property to VoxelNode to specify GI behavior
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2021-12-16 00:11:11 +00:00 |
voxel_node.h
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Added gi_mode property to VoxelNode to specify GI behavior
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2021-12-16 00:11:11 +00:00 |
voxel_terrain.cpp
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VoxelServer no longer inherits Object.
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2022-01-09 04:53:33 +00:00 |
voxel_terrain.h
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VoxelServer no longer inherits Object.
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2022-01-09 04:53:33 +00:00 |
voxel_viewer.cpp
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VoxelServer no longer inherits Object.
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2022-01-09 04:53:33 +00:00 |
voxel_viewer.h
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Made it compile in Godot 4
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2021-12-13 21:38:10 +00:00 |