godot_voxel/edition
Marc Gilleron 8166ebbfcf Namespaced VoxelDataBlock, VoxelDataGrid, VoxelDataMap 2022-01-08 23:04:49 +00:00
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funcs.h Namespace edition funcs 2022-01-03 23:26:02 +00:00
voxel_raycast_result.cpp Made it compile in Godot 4 2021-12-13 21:38:10 +00:00
voxel_raycast_result.h Made it compile in Godot 4 2021-12-13 21:38:10 +00:00
voxel_tool.cpp Namespaced VoxelBufferInternal 2022-01-08 22:49:59 +00:00
voxel_tool.h Configure clang-format to put a newline after template declarations 2022-01-04 22:15:57 +00:00
voxel_tool_buffer.cpp Re-namespaced VoxelToolOps 2022-01-03 23:33:29 +00:00
voxel_tool_buffer.h Deprecate Vector3i(Vector3) constructor, make conversions explicit 2021-10-31 16:01:47 +00:00
voxel_tool_lod_terrain.cpp Re-namespaced VoxelToolOps 2022-01-03 23:33:29 +00:00
voxel_tool_lod_terrain.h Namespaced VoxelDataBlock, VoxelDataGrid, VoxelDataMap 2022-01-08 23:04:49 +00:00
voxel_tool_terrain.cpp Changed run_blocky_random_tick so it respects its given area instead of somehow snapping it 2022-01-06 22:06:43 +00:00
voxel_tool_terrain.h Namespaced VoxelDataBlock, VoxelDataGrid, VoxelDataMap 2022-01-08 23:04:49 +00:00